Soon to be a trilogy, Insignia was honestly one
of the greatest things I pulled off the Teen-Fantasy shelf at Barnes and Noble
in a very long time. I found it during one of my B&N day trips where I had
fully intended to go in and peruse. I saw the cover, opened up the novel, and
read the summary on the jacket. My initial thought was, “It's another one of
those books.” You know, the classic whether to save the world or not,
spiel. So, I did what everyone does, I started to read the book right where I
stood.
It is World War III and the enemy is winning. These days, war is
no longer personal; it’s all digital and virtual. Government hardly exists and
the world is broken into two major factions: the Indo-American Alliance and the
Russo-Chinese Alliance. Mega-corporations drive the factions; everything is a
commodity these days. Especially the war.
The corporations sponsor certain Combatants – soldiers in the war. The wars are fought in space, using machines. There is no actual loss of life. The Combatants are young, elite fighters, who wield the war machines in virtual space. There is only one public face to the soldiers, however. Elliot Ramirez is the handsome, charismatic, combatant who fights under the alias: “Ares.”
The corporations sponsor certain Combatants – soldiers in the war. The wars are fought in space, using machines. There is no actual loss of life. The Combatants are young, elite fighters, who wield the war machines in virtual space. There is only one public face to the soldiers, however. Elliot Ramirez is the handsome, charismatic, combatant who fights under the alias: “Ares.”
Our protagonist, Tom Raines, is miserable. For years, he has
hopped from casino to casino with his unlucky, gambler of a father. Tom’s only
purpose in life is to make sure they have a roof over their heads and food in
their bellies. While his father loses money, Tom goes out and makes it.
Scrawny, unattractive, and poor, Tom does what he does best: he plays video games.
He is a skilled, brilliant gamer, and knows it. So, he takes to the arcades in
casinos and earns his survival. He’s missed so much online school that his
teacher threatens to contact social services. His father’s paranoia keeps them
off the grid, which inhibits Tom from consistently attending his classes. Tom’s
skill in-game and out-of-game as a con artist gains the attention of someone
rather unexpected.
Insignia is not just for techies, gamers, or boys. It’s fast-paced, witty, precise, hilarious, heart wrenching, and all around brilliant. I’m so excited to see what the second book has in store for us, not to mention the rest of the series! Insignia is very reminiscent of a much beloved book The Ender’s Game, but should be treated as its own, because the two are also very different. I absolutely loved this book. The entire story took me by surprise. Every single character seemed important in a specific way, which tickled me. No one felt superfluous.
I don't think I truly did the book justice. I really enjoyed it and thoroughly recommend it to anyone who
wants a fun read. It’s quite the page-turner. I bought it after Chapter 1 and
finished it as the sun was coming up that night. It was worth every minute.
Read more about the characters, backstory, and keep up-to-date on the series by checking out S.J. Kincade's own blog! It's quite fantastic!
Read more about the characters, backstory, and keep up-to-date on the series by checking out S.J. Kincade's own blog! It's quite fantastic!
Happy Reading!
-- Isabel